Old World Alliance Teams

The cities of the Old World are bustling metropoles, populated by all manner of different races. From Kislev in the cold north, to Estalia in the sweltering south, Humans build their homes, and to these flock Dwarfs, Halflings and more.

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
0-12Human Lineman50k633+4+9+GAS
0-1Human Thrower80k633+3+9+Animosity (Dwarf and Halfling), Pass, Sure HandsGPAS
0-1Human Catcher65k823+5+8+Animosity (Dwarf and Halfling), Catch, DodgeAGS
0-1Human Blitzer90k733+4+9+Animosity (Dwarf and Halfling), BlockGSA
0-2Dwarf Blocker75k434+5+10+Arm Bar, Brawler, Loner (3+), Thick SkullGSA
0-1Dwarf Runner85k633+4+9+Loner (3+), Sure Hands, Thick SkullGPAS
0-1Dwarf Blitzer80k533+4+10+Block, Loner (3+), Thick SkullGSA
0-1Troll Slayer95k534+9+Block, Dauntless, Frenzy, Loner (3+), Thick SkullGSA
0-2Halfling30k523+4+7+Animosity (Dwarf and Human), Dodge, Right Stuff, StuntyAGS
0-11 Of 2:
0-1Ogre140k554+5+10+Bone Head, Loner (4+), Mighty Blow (1+), Thick Skull, Throw Team MateSAG
0-1Altern Forest Treeman120k265+5+11+Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate, Timmm-ber!SAGP
0-8ReRolls70kApothecary: Yes
Special RulesOld World Classic

Old World Alliance Team Overview #

As long as there has been Blood Bowl there have been players who want to make mixed teams. The trouble with mixed teams is that they will often just alleviate the drawbacks of the single race versions that those players come from. This isn’t the first version of creating an Old World Alliance team but I’m hopeful that it doesn’t turn out to be as overpowered as previous iterations, though as they’ve avoided putting an Elf on the team we should be OK.

Old World Alliance Strengths #

  • Large variety of players
  • Decent armour
  • Average pricing

Old World Alliance Weaknesses #

  • Animosity
  • Average Agility and Ball Handling

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