Kingdoms of the Old World

  • Britalija – A proud, coastal kingdom known for its sea-faring navy and unyielding allegiance to old monarchic traditions.
  • Daglaga – A war-torn realm where tribal clans constantly battle for dominance over its frozen highlands.
  • Niputa – A desert empire steeped in mystery, ruled by a theocratic order that worships the stars and controls powerful elemental magic.
  • Kaplara – A lush, forested land where druidic circles and ancient treants hold sway over civilization’s expansion.
  • Bduta – A grim and industrialized kingdom fueled by smoky forges, ruled by merchant-lords and guild tyrants.
  • Milta – A neutral scholarly enclave famous for its vast libraries and magical universities, protected by arcane wards and political diplomacy.
  • Alogeja – A serene island kingdom known for its monks, artisans, and peaceful harmony with nature and the tides.
  • Bladai – A blood-soaked realm where vampires and dark sorcerers rule from crimson citadels under perpetual twilight.
  • Evlin-Tadur – Twin kingdoms locked in eternal political rivalry, split by a river but united by bloodlines and shared prophecy.
  • Tunusija – A sun-drenched trade hub known for its silk bazaars, powerful sandships, and deadly assassins’ guilds.
  • Kalgunda – A mountainous domain where giants and dwarves co-rule amidst deep mines and towering stone keeps.
  • Lukvidija – A land of lakes and spirits, where water-witches and river-guardians protect the old ways from foreign incursion.
  • Dmogal – A volcanic wasteland of exiles and rebels, hardened by fire and ruled by a council of warlords.
  • Eruskul – A mysterious subterranean kingdom of stone halls, ancient curses, and forgotten gods.
  • Brukanar – A militarized empire that expands relentlessly, its legions feared for their discipline and sorcery-backed conquest.
  • Dilan – A fertile realm of wine, poetry, and politics, where courtly intrigue is deadlier than any sword.
  • Aradija – A nomadic horse-people’s kingdom that moves with the seasons, striking swiftly across the steppes.
  • Dakenija – A swampy region of shifting borders, where necromancers and shamans hold uneasy alliances.
  • Zibula – A tropical kingdom ruled by a divine child-queen, guarded by jaguar knights and sky-temples.
  • Amanda – A distant land of eternal snowfall and ice palaces, ruled by a mysterious sorceress-queen who rarely leaves her citadel.
  • Diman – A shattered kingdom cursed by time-magic, where echoes of the past bleed into the present.
  • Venegija – A mercantile city-state built atop canals and cunning contracts, where coin speaks louder than crown.
  • Dripur – A jungle-covered realm of ancient ziggurats, lost gods, and draconic rulers who descend only during the eclipse.
  • Adlija – A mystical kingdom where dreams are law, and reality is shaped by the will of a dreaming monarch.
  • Lizigan – A cold and austere theocracy built on faith and ritual, where heresy is punished with fire and divine judgment.
  • Arido – A kingdom of wandering caravans and ruined temples, where treasure hunters and spirits compete for ancient relics.