Pirates #
- Pirates of Britalija – Sea-scourging rogues of the Britalian coast, infamous for swift raids, enchanted galleons, and alliances with storm spirits and sirens.
- Pirates of Adria – Masters of shallow waters and hidden inlets, these pirates rely on speed, sabotage, and deadly ambushes—many are exiled nobles turned sea-scum.
- White Sea Pirates – Cold-hearted raiders from the frozen northern waters, clad in fur and bone, known for taming ice drakes and sailing ships that crack frozen seas.
Ramdom country mercenary #
- Indi Legions – Disciplined and divine, these radiant legions march with elephant cavalry, sunsteel armor, and sacred chants that break even the strongest curses.
- Fanatics – Blind to fear and reason, fanatics fight with holy fury or cursed faith, often exploding into divine fire or black rot when slain.
Emementals, Deamons, and Monsters #
- Elementals – Raw forces of creation, Elementals embody earth, fire, water, and wind; they heed no mortal will unless bound by ancient magic or elemental pacts.
- Demons – Cruel and cunning beings from hellish realms, demons offer power for a price – and the price is always blood, souls, or kingdoms.
- Monster Army – A nightmare host of ogres, trolls, mutant beasts, and twisted hybrids, driven by hunger or controlled by dark overlords or ancient curses.
Magus and Wizards #
- Magus-Earth – These grounded spellcasters move mountains and call stone guardians, their skin often laced with runes and granite veins.
- Magus-Fire – Wild and destructive, fire magi wield infernos as weapons, often bearing burns from their own spells—some worship fire as a god.
- Magus-Wind – Aloof and swift, wind magi control storms and vanish in a blink; many serve as assassins or spies for high courts.
- Magus-Necromancers – Bone-wielding sorcerers who drain life and raise the dead, they are feared and outlawed in most kingdoms—but still deeply sought in war.
- Magus-Demonologists – Obsessive scholars of hellish lore, these mages summon, bind, and sometimes merge with demons—often losing their soul in the process.
- Magus-Water – Calm as a pond or wrathful as a tsunami, water magi heal, drown, and flow through the world as manipulators of the ever-changing.